
Various teams are helping push the boundaries of what is possible in VR, and increasing the sense of presence and immersiveness. We collectively as developers are all learning from each other – what works well and what works less well. Whyte: The VR space is still a hugely rapidly changing environment from a design perspective. GamesBeat: How have player responses to the first two years of PSVR games informed or changed your plans for Blood & Truth? We don’t have anything else to share on Aim at this moment.Ībove: London Studio’s attention to detail means that scenes can have the worn, gritty, and grungy elements that make 3D environments believable.

We’ve optimized our experience around two Move controllers currently, as it allows you to intuitively use both hands in play. GamesBeat: Will Blood & Truth support the PlayStation Aim controller? If so, what sorts of features will it offer beyond the expected pointing and shooting?

With Blood & Truth, we wanted to expand hugely on the scope of The London Heist and by adding in the ability to move around, much larger and more varied locations, enemies and weapons, and a story worthy of a great action movie, we hope to deliver on an experience which we see as the ultimate wish fulfillment – to play an action hero! Stuart Whyte: I think the challenge is akin to going from a short movie to a big blockbuster full length movie! The London Heist was a great proof of concept for Blood & Truth and was our inspiration when we started the process of thinking about the new game – but it was relatively small and self-contained.
